Henrik de Gyor: This is Another DAM Podcast about Digital Asset Management. I’m Henrik de Gyor. Today I’m speaking with Leah Carlson. Leah, how are you?
Leah Carlson: I’m great. How are you?
Henrik de Gyor: Great. Leah, how are you involved with Digital Asset Management?
Leah Carlson: I’ve been working with DAM for over six years. My first role in the field was with National Cattlemen’s Beef Association. I was responsible for application support and the IT department and I had the opportunity to roll out and manage DAM for the organization. And then two years ago, I took the role of Global Digital Content Manager at McCormick and here I get the opportunity to develop global content strategy, which means frameworks and best practices to promote synergy and consistency between our regional creative operations. And with that, I’m also responsible for our enterprise DAM and global content management strategy for our 30 plus consumer brands and our industrial flavor solutions organization. I am responsible for overseeing governance and roadmap for our assets and embedding that content management best practice into our region.
Henrik de Gyor: Leah, how does a global leader in flavor use Digital Asset Management?
Leah Carlson: McCormick uses the DAM as a global platform for all of the organization’s digital content, so photography, videos, brand guidelines, social content. It’s also our historical asset repository. We support the majority of all of our internal teams as well as our partners and agencies, including joint ventures and distributors. And, one of the cool ways that we use it is to better get our users to the latest content and information. We develop curated landing pages within the tool. In addition, we use our DAM to benchmark and measure digital performance by analyzing KPIs to drive efficiency and effectiveness within our content operations. So for example, this might look like optimizing our operations by shooting a video for one brand and then swapping products stills in simple elements to create content that work for the entire family of brands.
Henrik de Gyor: Leah, what are the biggest challenges and successes you’ve seen with Digital Asset Management?
Leah Carlson: One of the challenges that I’ve had for myself is that there’s no really one blueprint for marketing technology metadata since it’s such a new field. I find myself always trying to seek out the best practices and evolve our internal metadata to support the search and keep robust and rich information on the content for us to better connect with other tools and workflows within the organization. In addition, some of our various stakeholders obviously use a variety of tools to support their needs. And as you know at many others there’s always constant changes and the technology world. On the other hand, success is really seeing those downstream benefits to our pragmatic approach to solving these challenges. So for example here, one of the things that is so encouraging as when we receive great feedback that we have helped enable sales and marketing by serving up the right content and information at the right time and that has made their job easier and more efficient. And then
Henrik de Gyor: Leah, what advice would you like to share with DAM professionals and people aspiring to become DAM professionals?
Leah Carlson: For those considering the field, it’s really a collaborative and fun community. People help each other out and they share their information. So when you get into the field, you can learn from building these relationships and really taking those applied learnings and applying them into your own organization. The other thing that’s great about the DAM field is you get to wear many hats, so all in one day you may be a librarian, you might be designing user interfaces and you might be training and collaborating with different users and stakeholders. Also for other professionals in the field, one thing that I recently did was I took a formal change management training and those methodologies have been really an effective tool for me and assessing my stakeholder engagement, my project management, and my change management, which has enabled me to be more successful in the way that I roll out the various projects.
Henrik de Gyor: Great. Well thanks, Leah.
Leah Carlson: Thank you.
Henrik de Gyor: If you enjoy this and want to hear more about the Insight Exchange Network DAM Practitioners Summit happening in January 2020 in New York City along with a discount code, links to register and more details, visit the show notes at anotherdampodcast.com
If you are interested in attending the Insight Exchange Network’s DAM Practitioners Summit on January 30-31, 2020 in New York City, you can find more details here. Use the discount code M131ADC for a 15% discount on registration (applicable to the early bird pricing rates too).
Listen to Anne Graham discusses Digital Asset Management
Transcript:
Henrik: This is Another DAM Podcast about Digital Asset Management. I’m Henrik de Gyor. Today I’m speaking with Anne Graham. Anne, how are you?
Anne: Great, how are you?
Henrik: Great. Anne, how are you involved with Digital Asset Management?
Anne: So I actually work for Turner Sports. I came from an archival background. I worked for a public university in Georgia and I was a digital archivist there for eight years before moving to Turner Sports. So I’ve worked in academic institutions and I’ve also worked in corporate archives before. So here at Turner, I am managing digital assets, specifically our media assets, so this would be audio and video recording of sporting events.
Anne: So I manage the media in two different ways. I manage the digital media feeds that come in remotely from the trucks. At remote sport events, we actually have trucks and they bring in the actual video recordings that are going on and those get sent to our site from the remote site. And I also manage a physical tape assets which are kind of legacy assets that we have on site and kind of what that entails is I develop and enforce retention periods. I create and maintain data models and metadata schemes with our stakeholders and users. I develop a controlled vocabulary and a document the relationships between those terms with a variety of stakeholders and partners. So basically, we’re working on creating an ontology as well as just control vocabulary. And we do a lot of reaching out to stakeholders just to survey content to make sure that it’s being managed properly. So it might not be something that’s coming into our MAM or our media asset management system. It might be something that’s being managed in C2. So C2 just means that people are managing their media in place. So it would be the actual content creators are managing it in their area instead of moving it to our centralized MAM system. But I just want to make sure that we provide recommendations for them as to how to preserve it and how to organize and describe it.
Anne: And then, I also control the movement of content between users and partners. So we get a lot of content from our media partners like NBA, PGA, NCAA, MLB. So we’re basically transferring that content into and out of our MAM system. And then on top of all of that, we take care of reference requests for our users.
Henrik: Anne, how does a sports broadcaster use Digital Asset Management?
Anne: Something that’s a little bit different about the sports library at Turner is that we started out as a tape library and we have moved obviously to managing digital media so there’s still some remnants of our old workflows that were in the process of updating, but basically feeds come in from satellite or fiber from the sports venues and those are fed through the trucks which we discussed. And sometimes those also have digital or social media content and engineers in the trucks as well.
Anne: So sports broadcasting, we manage access to the content that follows the contractual obligations with content owners, both long-term and short-term access and preservation to those. Meaning that each of these properties are major properties are actually partnerships. We have partnerships with NBA, MLB, PGA, and NCAA. That content doesn’t belong to us, it belongs to them. We fulfill the contractual obligations with those partners concerning access and preservation. We also manage access to content produced by Turner that can be current production or legacy. For instance, the current productions we’re doing or Eleague, which is our eSports property, but we also have legacy media, like Goodwill Games that went on from 1986 to 2002. Then we also transport media to and from remote sites, so that would be the media that’s coming from the trucks, but we also send media out to the trucks to be used on site.
Anne: We add metadata and aid search and retrieval and we document the provenance and we are trying to automate our workflows as much as possible. We match game logs, so games are actually logged when they’re going on for actions and players. We’ve matched us with the content. Our content, basically are airchecks, melts, and clips. So an air check would be an off-air broadcast. It’s what you would actually see on television if you were watching a game. Melts are highlight reels basically, so you would see the most important actions from a game, but you’d see them from multiple angles and we call that clean footage because it doesn’t have any bugs in it, any graphics. Bugs are what the network identification is on the actual feed. And then clips. So we preserve and provide access to those [clips]. We also manage our content standards with partners so we actually have content standards that we follow and we need to make sure that content we receive from partners follows the standards. And then we collect media and distributed to users so that can be inside our MAM for users inside and external users, especially we get requests from talent who want copies of their appearances. So that’s basically it.
Henrik: Anne, what are the biggest challenges and successes with Digital Asset Management?
Anne: So what I like to talk about our challenges and opportunities instead of successes because I kind of see opportunities as potential successes and I think it gives you a little bit more of a win for it. So I think some of the biggest challenges with Digital Asset Management right now, and I think this is universal, is funding. We’re always looking for funding for positions, for digitizing legacy media and just for Dev[elopment] work for new systems that you’re bringing online. I’d also say a problem that we have here is just overcoming silos to find stakeholders and allies who might be across properties and also identifying content, I would say across the silos. We have staffing limitations, there’s a lot of complexity since we have rights managed by so many different contracts.
Anne: So trying to simplify that is always a challenge. And I’d say, again, this is probably something that everyone deals with is just the scale of content. We keep getting more and more content. It’s a higher and higher quality and I think everyone needs to understand that you can’t keep everything so you have to keep the stuff that’s really important where you can’t find it. And I would say another challenge we have is just getting everyone else to kind of see the big picture for content management that it’s actually, it’s an overarching picture and it needs to be administered in a standard consistent and predictable way. It shouldn’t be ad hoc decisions that people are making. And so for opportunities, I would say what we’re doing now is trying to accurately model our data so it describes it the way that our users actually search for it and use it themselves.
Anne: And we want to extend that model. We’ve started with our highlights production and we want to extend it to other users like creative services. They actually look for different things. So their data model is slightly different. Whereas a highlights looks for the actual actions are players during a game. What a creative services is looking for is actually a fan reactions, colors, believe it or not, emotion. So just trying to get a handle on how they actually use that same data. And we wanted to extend our models to include that manage vocabulary thesaurus, and eventually in the ontologies so that we can really start to identify the relationships between those different terms. What we aspire to, I think is to have our users not only discover the content that they knew they wanted, but to find the stuff that they didn’t know they wanted. That’s my goal.
Anne: So we have a metadata schema and our model. We also want to have that accepted across sports properties. I’d like to have kind of one standard that we all use. And basically the biggest thing is documenting our policies and procedures. That’s a huge hurdle, but it makes things so much easier for administration.
Henrik: Anne, what advice would you like to share with DAM professionals and people aspiring to become DAM professionals?
Anne: So I’ve heard lots of your guests recommending networking and I think that’s hugely important, but my advice is going to be to study across disciplines because if you’re managing content, you’re basically the advocate for that content. And in order to do that well, you need to be able to translate your needs between multiple areas. You need to be able to translate business needs to your IT support and you need to be able to to promote production needs to business and technology.
Anne: Everybody needs to understand what is best for the content and how to get there. So the areas that I would suggest studying would be archival science because that’s my background and it really helps you in terms of just thinking about collections instead of individual items about original order. So how things were organically created, the provenance, where things came from, and how to really describe things in terms of how your users look for things. And the most important skill I think you get from that is appraisal, which is deciding what you keep and what you don’t keep. I’d also suggest studying digital preservation. I think everyone should be familiar with the OAIS model and they should know the trustworthy repository audit and certification, which is now ISO standard 16363, the trusted digital repository checklist. It helps you to ensure that your users have confidence that the content is what you say it is, and I would also suggest doing some reading and records management.
Anne: It’s related to archival science, but it’s really about how to organize and manage your records as you’re creating them. So it will help you with lifecycle management. It’ll help you with creating retention periods and it really helps you to gather customer requirements by interviewing and observation and just doing research. I would also suggest studying technology so IT or I studied information systems [IS]. It’s been tremendously helpful in just understanding the lifecycle management not only of your assets, but if your systems. You’re never going to put one system in place and it’s going to be there forever. Those things change over probably a five to seven year development cycle, so as soon as you get your new system in place, you’re already looking for the next one. And studying IS really helped me with understanding software development cycle, how to actually write project requirements, basic project management and really thinking about getting your content out of the system from the very beginning of the project. It shouldn’t be something that you think about later. You need to think about that immediately and the last thing that I would suggest is studying business because my IS program was actually within the college of business and it was just invaluable for teaching me how to put together a funding proposal, how to make a business case for something, how to do presentations, which sounds very basic, but we think we’ve all seen some truly terrible presentations and if you can get your point across in a very efficient manner, people really appreciate it and it also really helps with just how to negotiate, so whether it’s negotiating with your users or your tech support professionals or even vendors. I think that’s just a hugely important skill.
Henrik: Great. Well, thanks Anne.
Anne: Thank you.
Henrik: For more on this, visit anotherdampodcast.com for over 200 episodes including transcripts. If you have any comments or questions, please feel free to email me at anotherdamblog@gmail.com. Thanks again.
Listen to Brad Boim discuss Digital Asset Management
Transcript:
Henrik: This is Another DAM Podcast about Digital Asset Management. I’m Henrik de Gyor. Today I’m speaking with Brad Boim. Brad, how are you?
Brad: I’m doing well, Henrik. How are you?
Henrik: Good. Brad, how are you involved with Digital Asset Management?
Brad: Well, the NFL cable network launched back in 2003 with a 24/7 linear channel and at that time, we were pretty much like a startup operation, so Digital Asset Management was not really much of a part of the conversation at that point. And I was originally hired as an Avid editor and it was a pretty small operation. We had three Avids and we were working in a pretty scaled down operation from where we are today. So early on, the amount of media files that we were accessing, storing and creating was pretty minimal. And so there really wasn’t a lot of thoughts or concerns about asset management or organization at that point. And our storage was localized to individual Avids and we were running standalone islands at that point and you know, cycling… old school cycling of videotapes between local Avid Systems. So you know, sort of did that for a few years. A couple of years into the network, we scaled out from there. So we deployed a Unity system which was a 13 terabytes Unity. So finally at that point, we had some shared storage and some workspaces across our edits systems and you know 13 terabytes probably at the time seemed like a ton of storage working at DV25. But that quickly was apparent that that was not the case. We were filling the storage up in and we realized we had to kind of address it on some level, but I don’t think that we really placed a high priority on asset management at that point.
Brad: It was really a few years later when we switched our platform and storage to a SAN environment and we flipped over to Final Cut Pro and at that point, we deployed a MAM [Media Asset Management]. So that’s where we had some tools available to us to control ingesting of game content and various shows through the MAM. And that kind of led us to a place where maybe we needed to start focusing on asset management at that point. So fast forward 15 years from day one and our post operation and asset management needs have grown exponentially. So I had shifted my role from being sort of a hybrid editor and asset manager to really moving completely into the content management side of things here. And so since that point, you know years ago, I been managing all the post-production and asset management workflows here at the NFL media group in LA.
Henrik: How does the professional American football league use Digital Asset Management?
Brad: We’re a linear cable channel and we also have multiple digital platforms that we’re supporting. So our website, nfl.com and VOD channel and mobile apps and even delivery to our league sort of controlled social media sites. So you’ve got a lot of different production groups within our facility that are looking to get access to the same media assets and do it quickly. That stuff turned around as quick as possible. So it’s pretty central for us to have the ability to index and organize all these thousands of media assets within our MAM. So we put a lot of effort sort of on the front end to get as much metadata entered into the MAM on the individual assets as possible so that people can get quick access to the content. So adding a lot of metadata tags based on our internal taxonomy system, gives producers the ability to do really quicker searches in the MAM for any specific file or play or content from a specific game or an event that they’re looking to get access to. With NFL content, you can kind of categorize it into pretty distinctive categories. So it can be game footage and all the ways of describing game footage, whether it’s season or week or play description.
Brad: You have lots of things like press conferences and studio-based content for a lot of our shows that are produced out of our facility here and plenty of other categories that people typically are looking for. So within the MAM, our media asset management system. So we’re running an asset management layer across the facility. So that is indexing the thousands and thousands of media assets. So it’s essentially a search engine for curation of all the media content. You can categorize media assets and a number of ways by team or by media type, whether it’s video content, audio or still images and there are plenty of ways of sort of providing multiple metadata tags on content so that people can really find it. So in most cases, we’re tagging the same piece of media in multiple ways. So one person might do a search based on the team that are associating the search with and then another person might do a search based on a player’s name or on a season and they’re going to get to the same media assets from either of those searches.
Brad: So the system pretty flexible and intuitive for people to find things once that metadata gets added to the content. So I think our asset management system is the centralized access point for some other metadata that we’re also trying to get in that are pretty crucial to things we do on a day-to-day. So things like, and these are things that we are really sort of developing right now, but the ability to utilize cloud-based services to do things like speech-to-text on sound press conference interviews is becoming a real-valued asset for us. And once the transcripts are received back from the cloud, we’re transferring that metadata back directly into the asset management system where it becomes time aligned with the asset so people can search off of it. So for example, if you had a Bill Belichick press conference and he spoke for 15 minutes and the producer is only interested in the time that he spoke about a certain player’s injury, instead of having to listen to the entire thing, you can search off of that keyword of injury and you would be able to narrow down the specific places where that was referenced in his press conference.
Brad: And you know, in a kind of a similar way of harvesting metadata. We’re also bringing in the play by play information for every NFL game and importing that data right into the MAM [Media Asset Management] as well. So for a typical game you’ve got every single play has a play description, that information gets time aligned onto the media asset within the MAM as a marker and then all those plays with those detailed descriptions of the play becomes searchable both in the MAM, but then when the clip gets brought into the NLE [Non-Linear Editing system], the markers come with the media assets so whether you’re a logging or editing, you can search and find pretty much any play from any game. And then a few other things that we’re using tools within our MAM that become pretty useful within the building is the ability to log in, watch proxies of clips within the MAM so that PAs or producers can spend some time prepping and adding their own user-based markers onto media and adding notes into the MAM. And then that information assists the editors because all that information transfers over to the NLE when the clip is moved from the MAM into the NLE and the NLE would be our [Non-Linear] Editing platform.
Henrik: Brad, what are the biggest challenges and successes with Digital Asset Management?
Brad: I think that the volume of media that we generate within our facility on a daily basis has really increased significantly over the past few years. So it’s exceeded the support personnel capabilities that we have in our building, which are doing a lot of manual metadata tagging within the asset management system. So this kind of wave of content makes it a little bit difficult to keep up with the pace and get all that metadata applied to the assets so that everything becomes searchable within the building. So some of the things that we have been challenged with and really would like to get to is the ability to bring a real-time stats feed of the play by play from each individual football game to get that data dumped into the MAM in real time and have it time aligned with the game footage itself. And currently, we’re doing it after the fact.
Brad: So we will get that data and we’ll import it and marry it in the asset management system to the asset after the game is over. But the real value for us would be to have that data streaming in and going associating with the media clip in realtime and that’s something that we’re looking to actively solve right now. And then I think with a lot of the machine learning and AI technology that we’ve been looking at, you know, to try to automate some of the processes that we are currently doing manually. It can be a huge help. But I think some of the tools it’s been a bit slow to try to deploy some of these things. And there’s still a little bit of a level of human interaction to be able to parse through all of this machine learning metadata that you’re generating and determine how accurate it is and what data is really going to be beneficial. And what maybe is extraneous data that you want to toss out. And I think certainly as image and facial recognition technology and the speech to text and these other machine learning tools become more accessible and integrated into our asset management system we’ll be able to figure this out a little bit better and learn how to utilize. And potentially monetize it better. There’s also always been a kind of a challenge in quantifying the benefits of, you know, spending additional time and resources into metadata curation and certainly the added expense and effort of integrating machine learning data from, from end users perspectives. I think the resources are essential for them to do their day to day jobs, you know, they all want more ways to get access to content quicker and more information for them is gonna be beneficial. But translating those benefits and the expenditures on paper to reflect those immediate cost savings benefits can be kind of complicated to push that up the chain. But I think overall, we’ve leveraged our asset management tools here much more over the past few years. We’re starting to see a lot more engagement in adding these resources from our production groups here and they are the ultimate consumers of the tools that we’re providing so it’s gratifying to see them utilize these workflows that we’re building and see that we’re creating more efficiencies for them in their day to day workflows.
Henrik: Brad, what advice would you like to share with DAM professionals and people aspiring to become DAM professionals?
Brad: Well, I think you should always be thinking that there’s a better way to do things than maybe what you’re currently doing. Our workflows and approach to organizing content in our asset management system. It is constantly is evolving and sometimes you might come up with an idea to harvest metadata, provide it to your production teams and it just kind of falls flat or they can’t utilize it effectively and from my experience, it really helps to engage with the end users of the workflows that you’re trying to develop and listen to what they’re really trying to accomplish and sometimes a great idea…it might not fit into the aspects of live TV production and the immediacy of what they’re trying to do, but it could be a more beneficial tool for your archival workflows as opposed to the quick turnaround live approach, which doesn’t always work well when you’re trying to add extra layers for them.
Brad: So in most cases, we’re trying to develop solutions for both sides of that. You know, it really does come down to how you can directly impact the efficiencies or the people that are using the system. Like I was saying before, the emerging tools like AI and machine learning, they can potentially make our lives much better by providing richer set of data that we can all utilize, but it does create a whole new set of challenges and filtering through this mountain of data and making sure you’re using it in a way where it’s being a benefit to everybody in your buildings. So those are some of the real challenges right now. The technology that has been evolving is really keeping us fluid with some of the decisions that we’re making. I think you need to maintain a lot of flexibility with your infrastructure so that you can adapt when new technologies come into play.
Henrik de Gyor: This is Another DAM Podcast about Digital Asset Management. I’m Henrik de Gyor. Today, I’m speaking with Dan Rosenberg.
Dan, how are you?
Dan Rosenberg: I’m doing well, Henrik. How are you today?
Henrik de Gyor: Dan, how are you involved with Digital Asset Management?
Dan Rosenberg: Well, my first job out of college was I started actually in the tape library at WWE in Stamford, Connecticut. Through some twists and turns, I took on some side projects and ended up digitizing edited shows from tape, wrapping them with metadata, and sending them out to cable and satellite companies for WWE 24/7, which, at the time, was one of the most expensive video on demand [VOD] services. Through the success of that platform, this encouraged WWE to embark on a massive digitization project and make its entire 100,000-hour tape library accessible to hundreds of producers and editors all on a searchable database.
I eventually got to take on the number-two position in WWE’s new Digital Asset Management Department and eventually head my own team, which was in charge of archives and restore operations, digital delivery, disaster recovery, storage management. We eventually ended up supporting and building out a system. We educated the users, we trained them, and this eventually made it possible for WWE to launch its own OTT network, which combined a 24-hour live stream with an incredibly rich on-demand anthology which was accessible through almost any device. The other major win that we got out of that was that every ingested video asset would get a low-res proxy, which could be viewed and edited by the low-res … excuse me, by the live show production teams prior to retrieval. This ability to have full resolution assets restored very quickly from the LTO library and dynamically relinked to sequences was a major leap forward for WWE and the quick-turn demands during the weekly live shows where historical events are constantly referenced and storyline changes occur at the drop of a hat.
A lot of these offerings and workflows are much more commonplace today, but WWE always seemed to be ahead of the curve when it comes to video. I was very fortunate to be there for nine years actually, starting in 2005, working with some of the best mentors and teammates imaginable. We grew the department from two of us to start to nearly 30 by the time I left. This was just an exceptional learning experience which allowed me to be prepared when the opportunity arose to start a team here at Time Inc., where I’ve been since 2014.
Henrik de Gyor: Dan, how does one of the largest media publishers use Digital Asset Management?
Dan Rosenberg: Well, people all over the world are familiar with the Time Inc. titles, or brands as we call them, like Time and People, Sports Illustrated, Fortune, Essence, to name a few. Time Inc. has really spent the last several years redefining its image and the space it occupies in the mediascape. While we still maintain the outstanding print journalism and photography, which has been the hallmark of the company for nearly a century, we’re seeing the most explosive growth in the video realm. When I was hired three years ago, the brand teams were already turning out content at a breakneck pace, everything from quick news hits to digital features accompanying the articles on our ONO website to long-form documentary series, such as the massively successful Year in Space, which we’ve had many iterations of over the last year. Time Inc. has really been able to serve a varied audience with its varied titles. We have Travel + Leisure, Food & Wine, Southern Living, People en Espanol. Everywhere there’s an incredible demand for video, the company can be there.
The major challenge that we’ve dealt with as we’re growing faster than the technology in place could keep up … So when I started here, the 80 or so people on the video staff, not all were connected to central storage. The only archives we had were external hard drives of varying sizes, which were mostly stored in producers’ desk drawers, which is not exactly secure. There was no searchability or rich metadata attached to any of these video assets, so there was no way to know what reservoirs of content were being left untapped. We began a process where we would talk to similar-size video outlets with comparable output to see how they were using asset management systems to both store content and standardize workflows across the internal teams and external distribution based on media type.
After some site visits, proof of concepts, and extensive customization, we began to beta test our new video MAM system with some of our most skilled editorial team members and really let them kick the crap out of it. Then we simultaneously began populating our system with as many current and legacy assets as we had the bandwidth at our small team at the time to process, ’cause no one is really going to see the user value of an empty system. So we wanted to have as much available to the users as possible when it came time to do a general onboarding so we could say, “Hey, look at all this great video you can search for and use right away,” which was brand new for everybody here.
So the video staff, which was 80 3 years ago, it’s now over 300. We have 150 editors across about 25 of our flagship brands who are using our man every day. They access it and help us grow the archive. Through that, we’ve been able to support the teams that have gotten the company up to a billion monthly streams across our onsites. Company launched the People TV OTT platform, and just this week, we launched our Sports Illustrated OTT subscription VOD service. We rely heavily on the feedback from everybody, really across the board, to tell us what’s working and what’s not and also to champion the implementation of our metadata schemas, taxonomy, disaster recovery procedures, all these things that people don’t necessarily think about on a daily basis unless you’re in our field. It’s all really a lot of work for all the teams that are involved. It’s also really a lot of fun working with such a diverse group of people and content and for one of the most historically significant media companies around.
Henrik de Gyor: Dan, what are the biggest challenges and successes you’ve seen with Digital Asset Management?
Dan Rosenberg: Well, certainly lots of challenges. It can be tough not to feel overwhelmed by the vast quantity of incoming content every day, and all of it needs to be attended to one way or another. Not only is new media coming out of, constantly, from our NYC-based teams but we have producers and studios in every timezone across the country and contributors sending clips from really all over the world. And then we have the seemingly endless set of legacy content in which the metadata is inconsistent at best. Sometimes you get lucky and the producers have been great about standardizing naming conventions and keeping meticulous notes or spreadsheets. A lot of other times, it can just be, “Here, take this. I have no idea what’s on it. Have a good time.”
From a metadata standpoint, when it comes to challenges, you don’t really want to reinvent the wheel where you don’t have to. If you try stick with what’s already in place or what the users are familiar with to help increase adoption of new policy and just really help them feel comfortable. At Time Inc., we have such a vast photo and print archive that we at least had a jumping-off point to work with and some people here who have been here a while to really collaborate with. But so much of what we do in the video space is unique, and we have a branded and native content. We have a TV division that just released the Princess Diana documentary this past summer. So we all just have to work collaboratively and make the best decisions we can with the information available to us.
In terms of video-specific challenges, the technology, the cameras, the formats, it all changes what seems like every day. Producers are always going to want the latest and greatest so their videos look as good as possible. But we might not necessarily have the workflows in place to handle what just came out a week ago. So it’s important to keep the lines of communication with them open, manage their expectations, and have some approved workarounds in place if production demands actually denote using 8K or 16K or whatever is next down the pipe.
So for successes, it really seems like companies of all sizes have jumped into the digital space with two feet. They’re now coming up for air and realizing how seriously they have to take [digital] asset management or they’ll lose everything they’ve spent so much time and money investing in. I think there’s significantly more investment in technology but more importantly, the personnel around Digital Asset Management, and I think the return on investment for implementing comprehensive systems and having them run by motivated and driven people is nearly limitless. I’m also very encouraged with all the camaraderie I’m seeing in terms of digital asset professionals sharing their stories, networking, attending workshops and conferences, and of course, listening to informative podcasts like this. I think just the field is full of people who love what they do and really enjoy helping each other out and brainstorming solutions. It’s really energizing. It makes it fun to not only come to work every day but to be involved in the space.
Henrik de Gyor: Dan, what advice would you like to share with DAM professionals and people aspiring to become DAM professionals?
Dan Rosenberg: I think the most important thing is to understand that there’s no magic product that’s going to solve all your problems. There’s never going to be one solution to anything, so it’s crucial to do your research. One file that goes into our system hits at least six different pieces of technology from six different vendors during its life cycle, and getting everything to play nice isn’t always easy. You don’t always need to reinvent the wheel or do it all yourself to prove how smart you are. Chances are there’s a handful of people out there, whether internally or externally, who have seen a similar challenge and often they’re happy to help you out. So don’t be afraid to reach out to people within your network.
Also, I think it’s important to try to take in as much information as you can, document it, because in Digital Asset Management, we are the record keepers and people expect us to know where all the bodies are buried. So work in collaboration with your content teams, get involved as early as you can in their processes so you can understand them and help guide them. I’ve really found that 20 minutes on the front end of a project can save you days or weeks on the back end of trying to decipher what happened.
Some days it feels overwhelming, but you should have confidence in your methods and understand that everybody makes mistakes but what’s important is to learn and improve and refine. I also think it’s important to think like the clients or users and have their processes in mind. How are they creating things? How are they searching for things? How will they try and game the system if you let them? Everybody should be acting like teammates and working towards the same goals of putting the best products out there, but each segment of the business starts in a different place with different marching orders, so just getting everybody to understand asset management is the hub of where creation, innovation, distribution, and IT all come together. If you take the role seriously and have some fun, the people around you will too.
Henrik de Gyor: Well, thanks Dan. For more on this, visit anotherdampodcast.com. If you have any comments or questions, please feel free to email me at anotherdamblog@gmail.com. Thanks again.